Illumination Buffer - API
| Env | Version | Enabled in |
|---|---|---|
| Main | 1.0.10 | Season of Ghosts |
| Stage | 1.0.10 | Season of Ghosts |
A real-time graphics utility that intercepts and caches the final composite lightmap from Foundry VTT's lighting render pass. Using a low-level WebGL intercept and a direct GPU-to-GPU copy (blit), this module provides a persistent, scene-sized PIXI.RenderTexture updated on each lighting refresh with minimal performance overhead. The resulting texture is exposed via a simple API, designed to be fed directly into custom PIXI.Filters and shaders as a sampler2D uniform. This enables developers to create sophisticated, real-time visual effects that react dynamically to the scene's illumination.
Summary pending.
Details
- Authors: Ingram Blakelock
- License: LICENSE
- Compatible with Foundry: 10 – 13 (verified 13)
Requires: libWrapper · Required by: — · Game systems: any